


The problem with this is that a ghost can appear on top of you without warning, instantly taking one of your precious lives. These spirits appear randomly either from the side of the screen or popping up via doors in the background. You play as Scooby-Doo as he wanders through the hallways of a haunted mansion, punching ghosts along the way. What was once a Dragon's Lair style choose-your-own arcade adventure became this generic action platformer.

The game was apparently rushed out to market after being changed drastically when a previous prototype proved too ambitious. Released in 1986, Scooby-Doo on the Commodore 64 is more than a little lacklustre even though there appeared to be some promise. Things go a little off from here with Elite Systems taking the franchise over to the microcomputers for the European market. Be careful, these ghosts can easily overwhelm (right)
